|Sunday, December 7th, 2008|
|Friday, October 24th, 2008|
|Re: Wii Warm Up: So bad it's good - Nintendo Wii Fanboy
Wii Warm Up: So bad it's good - Nintendo Wii Fanboy
Does WiiWare count? I like Wild West Guns even though it's pretty bad if you actually think about it. There's something fun going on there...shooting vermin, shooting screaming Mexicans who are running toward you with dynamite strapped to their chests, shooting India^H^H^H^H^H^H Native Americans who are shooting at you with guns they likely traded women to the Mexicans for, etc. It's so not politically correct that you should all grab it now and get that game past 999 downloads.
I would also like to propose Wii Fit. Yeah, it's a top selling, high quality, Nintendo published title, but it's a freak'n balance board and there are only like 12 playable pseudo-games! But I tell you, my friend and I and a bottle of whisky played all night for two Saturdays in a row. That penguin feeding game and the soccer game (especially when they throw panda bear heads at you) are tops!
|Friday, September 12th, 2008|
|Thursday, September 11th, 2008|
|Wednesday, September 10th, 2008|
|Friday, September 5th, 2008|
|Laser Hockey DS - August 2008
I have put the latest build of Laser Hockey DS up. I'm not quite as far as I wanted to be at this point but it's still a big improvement.
- Using 24-bit color backgrounds for game board
- Score is finally drawing under other sprites
- The ball is much smaller
- The paddles are much smaller
- Added glow as a separate translucent sprite behind ball
- Added glow as separate translucent sprites that draw behind paddles
- Added splash screen that fades in and out
You can download it by clicking this link: LHDS_2008_09_05.zip
Here's a nifty new screenshot of the higher color background and smaller ball and paddles:
|A Daily WTF for me
From ESRI's WebADF software, when asking a control to show images and text:
On a scale of "meh" to "all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light", this error does not quite feel catastrophic.
If it were, I would expect my laptop to burst into flames; flames containing unstable material that, when it comes into contact with anything else, bursts into more flames containing this amazingly unstable and potentially catastrophic substance. Such an event did not occur, the world is safe.
|Wednesday, September 3rd, 2008|
|Connect to MACHINE
When writing documentation, I'm curious what people do when they want to write a machine name. Do you use all lower case? All upper case? First letter capital? Camel-case?
Also, am I the only one who ends every machine name with 69? LOL, JK, ZOMFG :)
|Saturday, August 30th, 2008|
|Friday, August 29th, 2008|
|Thursday, August 28th, 2008|
|Sunday, August 24th, 2008|
|Re: DS Daily: Ergonomics - DS Fanboy
DS Daily: Ergonomics - DS Fanboy
While playing Dragon Quest Heroes: Rocket Slime for hours I found that my right thumb would hurt because I had to hold the B button almost constantly throughout the game. I'm not sure if anything should change though. I wouldn't want the buttons to be larger or further apart.
|Friday, August 22nd, 2008|
|Re: Carnival Games 2 delayed due to first game's success - Nintendo Wii Fanboy
Carnival Games 2 delayed due to first game's success - Nintendo Wii Fanboy
I played this by myself at my sister's apartment because she was busy and I am curious about all games. I went through each of the non-locked games and, for the most part, they were ok control-wise. A couple bordered on fun even in single player.
HOWEVER, the graphics and sound are horrible. Just...bad. Not a single mouth moves and there's like one body animation. The game attention-getter/description voice ("Step right up...this game's for you") could put you to sleep due to complete lack of enthusiasm. Confetti would appear without a noise. Winning a game just stops the game followed by 3-5 seconds of silence before you are told if you've won or lost. Ugh.
|Re: Wii Warm Up: Active gaming - Nintendo Wii Fanboy
Wii Warm Up: Active gaming - Nintendo Wii Fanboy
I was going to comment about how much waggle a bunch of games have and how well they implement it but your actual question is more about games that have a direct connection to a real-life activity. How much 1:1 control do I need in a sword fighting game when I can just whack my friends with a cardboard tube?
I agree with Demotruk. Lots, as long as the game allows me to do something like chop a friend's head off or launch him into space or whatever. Sure, I could imagine that part too (assuming we've already gone as far as playing with cardboard tubes) but having perfect control of a fantasy world is a worthy and fun goal.
|Tuesday, July 29th, 2008|
|Thursday, July 3rd, 2008|
|Update and a question
Regarding the question (which has nothing to do with the update), what technology or website can I use to have RSS/ATOM feed updates emailed to me once a day in some sort of digest? It's not actually for me but I'm curious if something exists and have no time to go poking around right now.
|Saturday, May 31st, 2008|
|Laser Hockey DS - May 2008
I have put the latest build of Laser Hockey DS online tonight. This version finally has a real physics engine courtesy of Box2D. Again, it looks identical to the last two builds but this one finally plays like a real game. Next month is all about the looks...gotta shrink those paddles.
- Using Box2D for physics, still needs a lot of tweaking and bug fixing; it took almost two months but it's a huge improvement
- Re-initializing memory between screen changes to avoid a memory leak
- Remove remnants of old placeholder engine
- Using Box2D's body rotation for the sprite rotation
- Player two takes control of physics updates when ball is in his or her court, a vast improvement in responsiveness of game play for player two
- Select button now exits practice and multiplayer games
You can download it by clicking this link: LHDS_2008_05_31.zip
|Monday, May 19th, 2008|
|Thursday, May 15th, 2008|